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Really enjoyed playing this, a good chunk of level design for 3 days too! Managed to get all the gems (at least, minus the ending haha). If you plan to continue working on this, my only suggestion would be to make the edges of the platforms a little clearer (or adding some coyote time) as I kept falling off, but maybe I'm just bad. Combat was super satisfying, thanks to the gore probably, definitely agree with glas' comment about making the choice of enemies adorably cute to make the game even more twisted... awesome all around!

Thank you so much for the detailed feedback! That's great you got all the gems :) We were actually searching for some good coyote jump implementation atm so it's definitely something we want to add to take away that frustration of dropping from ledges.