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(1 edit)

Sure thing. In the demo, the dashing feels like I have to wait for the player's momentum to essentially stop from moving the initial direction, and then re-accelerate into another direction before the dash corresponds with the new input.

Eg. I'm holding W to go forward, and then I want to suddenly dodge to the left to avoid an incoming projectile. I have to let go of W, and press A to strafe left, but I have to wait for the player to decelerate the forward movement completely, and begin accelerating to the left before the dodge will project me fully to the left (if I do this too early, I'll end up dodging forward with a slightly left angle).

If it's intentionally designed this way, then I'd say its no big deal, as you can still effectively dodge by quickly facing the direction you want to dash too (which ends up looking cooler for higher-skilled players anyway). It also might have to do with the player's movement acceleration, or maybe I'm just spoiled by how Doom Eternal does dashing, as it feels pretty instantaneous in that game.