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As others already said, The atmosphere was breathtaking. The pauses, the breaks in text, the fact the player couldn't click to fast forward built the anticipation, and the payoff was wonderful, even if it wasn't what I imagined. 

The cuts where you hear a voice yelling out was jarring, and really added to the feeling of being alone in the woods without idea what was going on. 

The art that was colored in the same way as the text, and kept the immersion on peak. 

The text even looked textured?! How did you do that? 

The only suggestion I got is, when I started rereading over the text for grammar and such, I noticed a few that looked like they were bolded or italics, but it was hard to tell given the text style and color. Definitely not a big issue, and there was still hints that they were different. 

I second what undragoncolorado said, how did you implement the sounds so well into the game?

Excellent game, I got drawn into it so much I forgot one of my original intentions was to help check for spelling, rofl.  I had to replay a couple of times.  Well done!