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Thanks for the positive feedback :)

The camera change with gravity and the rocket launcher are in my list, they suffered due to the jam being interrupted by my vacation ;)

The rocket launcher and bow are one hit weapons, originally the damage of the explosion should decease with distance so only a direct hit would kill. But networking screwed my schedule up pretty good so "damned long reload" is what made it to the jam version ;)

And no need to pay for the source, I was planning to put the jam version up on GitHub once I had time to clean up the parts I would consider sabotage to anyone trying to use it as an example.

I can give you the resources I used though:

For the high-level stuff I used GDQuests example over here and then for the webrtc components to make it work across NAT I used the official example over here.

Still took me a while to get working though.

Looking forward to seeing your game :)

very cool man! Me and my friends have been playing and having fun. Again though, I can def donate to the cause. (:

I'll make sure to put a few donation buttons in strategic places then ;)

And if you got questions on multiplayer in Godot feel free to ask. I'm by no means an expert but trying to explain things might help me sort through the blur that has been this game jam ;)