Thank you so much for the review! The influence mechanics are designed to mesh with MASK: a new generation but out of context I definitely understand the concerns and will be tweaking those rules to ensure safety is more at the forefront of the game.
No worries! I definitely don't think they're bad rules, just that they might benefit from some more guardrails or an optional alternative. I haven't seen another game that lets you directly change how someone else sees themselves, and that's cool, but because it's not a mechanic in a lot of games, I don't know that players will be braced and ready for other people to change their character's self-perception like that.