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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

[Answered] Setting Breakpoints

A topic by bbgolby created Aug 20, 2020 Views: 204 Replies: 1
Viewing posts 1 to 2

Quick question, is it possible to set debug breakpoints within gmedit? If so I can't seem to figure out how :) Thanks!

Developer

Not at this time - breakpoint data is stored not in the project directory, but in GMS user directory, and GMS does not watch these files for external changes.