Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

RGB Defense (Low Rez Game Jam)View game page

Tower defense game made for Low Rez Jam 2020
Submitted by corriveaugames (@CorriveauGames) — 1 day, 6 hours before the deadline
Add to collection

Play game

RGB Defense (Low Rez Game Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1623.0913.625
Audio#2462.5583.000
Overall#2542.8783.375
Authenticity (Use of resolution restriction)#2603.5184.125
Graphics#2932.3452.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Only me! This was an absolute blast to do.

Was the resolution a challenge?
It was difficult to design levels around the smaller screen space, especially since tower defense difficulty is often predicated on the length of enemy travel and the number of spaces available to place towers. I overcame this limitation by focusing the games mechanics on having less towers but instead maneuvering them to high-priority positions.

What did you learn?
I entered to learn tower defense design, and to test the concept of a more action-oriented abstract defense game. I had to spend a lot of time fiddling with variables to find a healthy balance between the methodical gameplay of your average tower defense and the split-second decision making of action game design. I am looking forward to bringing these concepts to a full-scale game in the future.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Oooooh, I love me some tower defense!! You've made a nice game, especially concidering it is made by one person alone, in a two week jam! I like the tower-swaping mechanic and the abiliity spread, cool ideas here.

If you want some constructive critisism:
I would lock the attack to the target in some way, atleast for some towers. Having a tower that doesn't hit anything didn't feel good to me. Also, the intro music sounds kinda jank when it's so hard panned from left to right. It's a cool effect, but as a solo-instrument it didn't work for me.

Congratulations on a good game! Best of luck :)

Developer

Thank you for the feedback! I'm glad you enjoyed it!

I agree with the target lock criticism. I think that having the projectiles be homing or increasing the projectile speed to the point where accuracy no longer becomes an issue would have been a solid improvement. Maybe even have that be a reward for upgrading towers? And I completely understand about the intro music.

Best of luck to you too!

Submitted(+1)

Very tough, but fun!