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Hey I have a question!

When creating geometry in Unity, Houdini Digital Assets can separate geo by group names so unity recognizes each one as a separate object.
Under asset options you can check "Separate by groups".  This unfortunately sets each object's transform as 0.0.0. 

Assuming we know the position and rotations of each object in houdini, How can we tell Unity what the world transforms of each group/object?