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Hello, yes, newbie with a question here. As far as I can tell Houdini is used to streamline the process of creating 3D assets and create cut scenes, but I wonder if it is possible to modify procedural properties of those assets in runtime? For example if, instead of laying out game level beforehand in editor, I want to generate map topology randomly when loading a scene and let say I want to place some random houses with random amount of floors... randomly and you know, that sort of stuff. Or maybe I want to use it to create some sort of special effect in real time. Thanks

(+1)

Houdini is editor only and doesn't support runtime