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Are the created "obj_tile_wall" instanced cleaned up again somewhere? (I assume that on larger levels the number of created instances could still become substantial?)

I can't seem to find code for this in the "tile_meeting_precise" script.

To be sure I've incorporated an alarm[0] in the "obj_tile_wall" object itself, which destroys it after a number of frames.

I look forward to your thoughts!

Sorry, it seems you simply repurpose the one "obj_tile_wall" instance, repositioning it as necessary.

Please do comment if I've misunderstood this.

Yup, there is only ever one instance.  It just gets moved and re-used for every collision check.  It gets destroyed on room change and recreated as necessary.  No need to concern yourself with cleaning it up.