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 I have to be honest for once: the one thing that actually nearly caused me to fall of my chair was not the eerie wind, nor the fast heartbeat, not even the creepy lady at the waterfall, it was the horrifying call of: "REEZE?!!

Love the atmosphere and sound effects, the images and slow/unskippable text brought you very immersed in the world. I was sincerely waiting at every second for a jumpscare to pop up at my face. But apparently it wasn't needed in this game, you had other elements to replace it and still make it horrific.

Good work, if anything, I would like to know how you implemented the sound effects on Twine, since other devs in the jam (including me) tried with their games and didn't manage to pull it off.