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I really liked the sound design but I wasn't big on the gameplay, it was just too punishing for me.

I also wasn't sure how the evil/darkness was supposed to represent the forms of societal negativity, were it not stated in-game or in the description. I feel that some appropriate audio/textures could have brought your message across better.

Thanks for playing! The intended gameplay was meant to be a thought-provoking one rather than stating every detail up front, hence the description only contains the fact that the evil gateway is a metaphor to all forms of negavity in Singapore and leaving it open-ended for the players' interpretation. Really do appreciate the feedback though, will take it into consideration for my subsequent projects!