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No need explain game controls with text, is lazy method for developer, but expensive for player:
- Humans not like read
- Player may not know english
- Text may be too small, or not readable, not enough contrast
- Player have only game, they no need read something else like description or tutorial.
Better explain controls interactive and
contextual.
Start game? Show how to move (WASD, Arrows). First enemy? Show how to attack (Z). First interaction? Show how to interact.
Sorry for typos and grammar, i'm not know english so good.

Oh I have a picture for controls on the page, it works with certain types of controllers so it'll be easier to play if you're not used to keyboard but for now it's still the first demo I made so I have plenty to go when it comes to indicate stuff to player. I'm also planning to make it in several languages but it's far into development as of now so nothing soon.