Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
(1 edit)

Hey! Two things:

1.) I'm poking at how feasible it would be to get song visualization / testing into the palette web app. Let me know if you had any ideas on how to make that useful : ) No promises since I have one of those pesky job things, but I had fun building the palette thing and the music system is neat!

2.) I tried making a very very bare bones track to test out the `data.json` schema but ran into a runtime error on starting up the track. I was able to see and select it from the tracklist in game, but crashed with this trace as soon as the music would have started:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object audio_obj:
unable to add a number to string
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_load_song (line 74)
called from - gml_Script_audio_state_gameplay_start (line 3)
called from - gml_Object_audio_obj_Step_0 (line 2)

If it helps, I pushed up the current "song" here: https://github.com/FLGMwt/test-mixolumia-song/blob/master/data.json <- the OGGs are just noises I recorded in Audacity as separate tracks and exported w/ `Export Multiple` as OGG.

I'm on Windows, and I had that^ in a directory named "honk" in %LOCALAPPDATA%/Mixolumia/data/music/

cheers : D