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Quintessence 0.18 Notes

Was able to run the application in VR mode without incident.

Framerate seems decent, I’m running an i-9, 2080ti.

I was not able to hear any audio, not sure if that was supposed to be present or not yet.

I did discover one object that I could grab and interact with – the commodore monitor.  Made me try to interact with everything else, only to be thwarted. (I didn't bother to read anything before starting, so finding the monitor was a surprise)

Overall I’m impressed with the visual presentation of the scene, reminds me of BladeRunner to an extent, if it were raining… you’d be there.

I could totally see a scene based adventure game where you take cars from location to location around a city in the clouds.   Maybe a cyber-detective game where your going to crime scenes, collecting evidence to solve some larger who-dun-it.

I also discovered by accident that you can actually grab onto the world with the triggers,  which allows you to:

  1. Climb up walls and ladders (I have to admit this could be made into something fun…. Climbing ladders with hugh falls below is a ton of butt pucker for people)
  2. Push yourself through walls/floors.

Hey, thank you so much for playing!

There's definitely audio in the game, and in fact all of the story content so far relies on it; what type of VR headset are you running?

The monitor is interactive, and some trash.  Specifically cigarettes, cigarette boxes, forks (save for the ones on the food cart for now), and trash bags are all physically interactive.  That monitor also was trying to talk to you the whole time, haha.

I love your ideas and I hope to take part of the game in that direction.  I have some lofty goals regarding doing stuff that isn't really the norm in VR anymore, like jumping from car to car, so we'll see if I can figure a way to make it smooth and functional.