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Sup man! i really like your game, i played it after shaun's livestream. I'm trying game dev myself too, just starting tho.

About the game. I played until the point of the owl saying something about shorcuts, then i went to the spawn point to refill the waterglass and restore health and then i was so tired of dying that i stoped playing, i will play a bit more later. Maybe your point was to make a darksouly game and thats why is so difficult? I couldnt get the hang of the dodging. Also i never knew when the "will-less" would atack, maybe add an aura will help? like the sprite emmiting a red aura when its about to atack, idk... i don think i advanced much in the game.
Also, at the pont  when the owl told me that i could use the dodge to jump over pits to cross them i smashed the barrels that were next to it and ended in a place with a rock golem that basically one-shoted me...maybe I shouldn't have gone there, should i? but i could... so i did xD

Anyway, great game. I will continue playing it. Godspeed. 

Hey! 

I've added a short animation before attacking for the will-less guys now and also they make a little stop. I don't know if this will be enough though, because it's not just you, nobody gets the dodges. So it's a problem of the game. I'll have to explain it better or change the mechanic.

The place with the rock golem is a secondary path and it just leads to an item. You can even avoid fighting the golem.

Thank you for playing and giving feedback! It's been really helpful!

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Yup now the dodging is more achieveable. 

Well, i continued playing the game, it took time but i managed to get the item on the secondary path that you mentioned (which was a really useful later), the red hooded will-less are tricky because i still dont know very well the reach in their attacks, but surviving them took less time that surviving the fights with the regular will-less before  you added the short animation in their atacks. 

It took me a lot of time to realize that there was a path near the first shortcut that i mentioned previously, it's unclear what's a path and whats a wall, once i realized it the rest of the paths in next parts of the map were easier to find, but it wasn't intuitive at first.
The drop rate in red seeds and only having only one save point so far is vexing, but that level of difficulty is still enyoyable. 
So far i unlocked Q and reached the part in the map with the moving plataforms.

Still enjoying the game! Godspeed

Yeah I see how that might be unclear, I'll try to do something about it.

I didn't want to give more healings to force to go back to the fountain and save the game. So I had in mind to make an item to go fast to the fountain and come back where you were. Or maybe something that gives you one oportunity to die and not lose your progress. 

The part of the moving platforms might be a little long and annoying. And after that there's a boss, that might be a little op. So that part is very subject to change