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I made a few changes such that when there's more lazer present, your hunger(now called health) drops slower. I also made food a bit more rewarding and more frequent. 

As a direct adjustment to these changes, lazers are more punishing now because I don't want the players to tank the lazer hit by eating a few pieces of food - this should become more obvious after you reach the later games, but shouldn't affect you as much in the early games.

Please help me test with the testing build - it should be in the download section as well. 

I can last a lot longer and it feels a lot better overall, in terms of making me feel like I can improve, rather than it being the game. I will say it is weird that the health goes down at a consistent pace sometimes, but then after a few ticks drops half instantly.  This is without taking hits as well. It seems like when you get hang time in the air your health just drops like crazy, so it's super discouraging almost to use the dive jump system to dodge the lazer. Since it seems to drop the health. I don't know if that was a design choice or not, if it was I guess I would just tune it a bit more.

It was originally designed to compensate the lack of flies, so if there are less flies on screen, your hunger drops slightly slower and if more, your hunger drops faster. Now that more flies are present on screen, I guess it makes more sense to use a constant instead