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I see that does make sense. As far as the missions go and maybe this was just my experience but all of my objectives were South on the map other than the tutorial mission and each had it's loot in a little square room. That's more what I meant by looking similar.

That's how I understood the story to be, but I like to write in my spare time so it's just something that sticks out to me. Hopefully the feedback helps at least some. :)

Okay, it definitely has the roguelike vibe for sure. If you wanted it easier might be cool to have a melee enemy that's weak in the beginning. Still have some scavengers but their shots aren't as damning against your cover so gives you a chance to learn? Though I'm sure it's tough to balance the brutal roguelike aspect and making your players feel like they could do better.


I'll take a look when the poll and update comes out! Cheers!