speed-run 283.4353
Bouncing Platformer · By
Sub ten on Toucan! Proud to achieve this.
Strategy: Pretty much the same strategy as my reply to post 49. One major difference is the 5th room.
Instead of bouncing upwards turning cw and using wind to keep myself from going too much east, I bounce a little bit to the left and turn ccw. This allows me to get more west momentum to stop my east momentum and it just seems faster this way.
If you scroll up a little bit you will see a 22.4 second run for Duck. However, that run was performed before V0.7, back when the timer started on the first bounce. In 0.7, the timer begins on level start, adding over a second to the run. Unfortunately NVIDIA control panel failed to record the run properly. For some reason it caught almost none of the actual game but did record my mouse moving around. If you want to see it lmk and I will upload it to youtube to share it here.
The Toucan speedrunner is back with a nasty trick!
I switched to mouse for more control over the stick. I angled my first 2 bounces as low as possible.
The nasty trick is: Upon doing the second bounce, I pause buffer so I can angle the stick upwards to get another bounce. That's an exploit I found.
Pause buffering again allows me to take the full vertical effect of the wind.
*pause* *pause*
Other pauses were for control.
I also managed to get this route:
The speedrun.com page is up! https://www.speedrun.com/cts
Join the Discord for more info and discussion: https://discord.gg/2bWKQAQ
I should probably say that the game now has a speedrun.com page https://www.speedrun.com/cts