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Get Your Game On! is a trpg about a world where card games are a Big Deal. It's 23 pages without art in its current (8/3/20) version, but it's being developed further, and the gameplay is definitely solid.

Essentially, Game On is built out of a series of minigames. The minigames are fully fleshed and basically set up different kind of scenes---which taken all together form the game's story.

Game On also expertly navigates 1 v 1 card duels by having everyone who's not dueling hype up/explain the plays.

Mechanically, Game On tracks two kinds of tokens---Heart and Skill---with increases in one often leading to decreases in the other. Thus, the more you care about card games, the less you care about people, and vice versa. This makes for an interesting deconstruction, where you're choosing card games or friendship---not finding friendship because of card games---which feels like a decent step back from the way a lot of card battle series try to position their games.

Overall, card games series (when they're not brutally deconstructive) tend to be about excitement and hype, and Get Your Game On! does an amazing job of capturing that. If you want to tell stories about over-the-top-card-duels at an academy without the game slowing down every time it goes into crunchy battle mechanics, I would highly recommend picking up a copy of this.

Minor Issues:

-Page 2, The Trans Rule, 3rd para, minor spelling errors on misrepresenting and opportunity

-Page 3, Character Creation, 2nd para, "don't not matter"

-Page 3, Character Creation, 7th para, "they must one of the following" choose one of the following

-Page 4, Ace, you may want to bold this, since it's a mechanic that matters, and that otherwise is really easy to miss.

-Page 10 and 15 and 17 and 21, the mixer and moment of introspection and confrontation with the cards and exams don't change anyone's token counts at all, and this feels a little weird.

-Page 23, 2nd bullet point, "you port forward your social relationships first" you put your social relationships first

Minor Recommendation:

Play in-game card duels out-of-game with something simple like blackjack, uno, or Love Letter. Making up cards on the spot can feel a little ungrounded, but everyone knows how to hype a Draw Four.