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1 AUG 2020:

https://40wattstudio.itch.io/scrapship-demo

This week's updates:

1) Graphics. Previously I was using paint programs to create transparent sections in the ship models. Now I'm utilizing a similar concept with Blender to give the spaceships 3D damage and then using the 2D images in the game. Boolean modifiers allow me to make more unique "subtractions" from the original model.

2) A new Title Screen Menu!

I finally hunkered down and got working on a feature that has been very much requested -- a difficulty level setting! 

Right now it's just a menu option, but in the near future I'll be coding the logic behind it. In general I think the difficulty is going to be determined by the number of enemy ships on screen.  How about you, what do you think is the best way to change difficulty in a game? 

3) Finally, some news:

Scrapship is just my side hobby, but my real work has me going on a business trip for the last half of August and the first half of September (4 weeks). During that time, I won't have access to any of my computers -- no Blender for modeling, no QB64 for programming.

But! 

My current plan is to try and put out a new demo mid-August. It will have all of the previously mentioned improvements and however many more I can finish in the next two weeks.

So what about those 4 weeks at work? 

I know this sounds crazy, but I'm going to try and do some Gamedev on my iPad mini! I found this program called Hyperpad that uses a drag and drop interface to make games. Not the most ideal setup, but better than nothing. I saw that one person was able to make a 2D Grand Theft Auto clone with it, so that sounds promising.

Have you used Hyperpad? I'd love to hear what you think about it!

Thanks for reading and I'll see you next post!