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This game's definitely commendable for hitting the mark so clearly with the climbing theme! I also applaud the graphics in the game, as they couldn't have been easy to complete along with the code in 3 days. I was also a fan of the SFX for the obstacles, and I never had any doubts that they were eagles and boulders.

But speaking of boulders, they come out of nowhere pretty darn fast. It seemed to be more luck-based not to get him by them, rather than skill-based. I played at the gorilla too, which I guess is supposed to smash the rocks, but it didn't seem to do anything? Couldn't tell if that was a bug or not. 

The goal of the game wasn't necessarily clear from the beginning, and could probably use something to indicate that you want the player to progress upwards. But pretty quickly, I was able to catch on that I need to eat these fruits on each level. I do like the level designs you came up with (they remind me a little bit of corn mazes, except with metal bars instead of hedges), though it was a bit easy to get super lost with the fast-falling boulders closer to the end.

I enjoyed how simple and easy this game was to pick up and just play around with! Great work for the limited time period here, it's overall a pretty darn solid game! 😊

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Thanks for the feedback ! 

It was our first game jam and we did not have time to work on a tutorial and balance the game but that's definitely something we'll work on later. As for the gorilla it might be the detection area that is too small and combined with their speed there is a tight timing to press spacebar to break the boulder.

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Well, for a first game jam, you guys did a really great job! I honestly wouldn't have thought that.

That just might be it for the gorilla. It's actually not a bad idea for him to have a small detection area, as it makes the ability more skill-based (which is cool!). It'd just be cool if there was something to indicate when the spatial ability can be used, like the player character glows red or something right before getting hit.

But also, when I think about it, it's easy to see how the gorilla can possible OP in this game, since the boulders are the hardest things to avoid. It might've been the case in future levels, but I'd love to see other challenging obstacles. Maybe the eagle follows the player slightly instead of going in a straight line across the screen, or maybe there's spiders crawling up and down in front of a pathway.

It sounds like you've guys got an idea of what you'd like to improve about the game though, which is awesome. Keep working on it, and again, great work getting this done so quickly! ^^