Really cool to see Paprium running on PC and N64, and decent token use on the decomp! I'm Koala from the paprium-pocket / Paprium_MiSTer team, the GPLv3 projects your code uses.
Looking through the builds, it looks like a lot of our code made it in, specifically the Boom Box VU bar row clock and the 0x88 DAC buffer fill and fixes. Since that code is GPLv3, the builds need to ship with the GPL license, a credit to the projects, and the source code immediately (not later). Totally get wanting to polish it first but its the rules & laws of open source licenses. Not to mention Krikzz Mega-ppm which is a different license completely.
I'd also kindly ask you to take down the decompiled game itself or have some sort of way for people to load their own rom. Publicly distributing WaterMelon's code puts a spotlight on the whole Paprium scene, and if WaterMelon pushes back, it could hit other preservation projects too, ours included. We'd really like to keep things calm for everyone working on this. As we have communicated with them in the past and are keeping the peace with how we are handling things.
Feel free to message me if you'd like to talk it over. Thanks for hearing me out!