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Hi!

I saw your post about acquiring indie game projects, and I thought my game, Vowel Stack, might be of interest to you.

Vowel Stack is a Godot-based Android word puzzle game where players build words using falling letter blocks while trying to survive rising lava. It includes different game modes, power-ups, challenges, customisation, leaderboards, and English-level progression from A1 to C2.

You can check it out here:
https://sam769.itch.io/vowel-stack

The game is playable, but it hasn't generated any revenue or attracted a significant player base. I'm considering selling the complete project exclusively to one buyer.

I wrote the game's code myself, and I haven't used any copyrighted third-party art or sound assets. I'd be happy to provide more details about the project and what's included in the transfer.

I'm currently considering an asking price of around $150, although I'm open to reasonable offers.

Would you be open to USDT/USDC for the transaction?

Thanks for your time. I look forward to hearing from you!

Hi Sam,

Thanks for reaching out and sharing Vowel Stack!

I took a look at the game, and I’m definitely interested in discussing a potential acquisition. I particularly like the combination of word-building, survival mechanics, and Cubey’s English progression system. Your asking price of $150 also seems reasonable.

Before moving forward, I had a few questions about the project’s current state:

  1. Gameplay and functionality: Are all the advertised features, including the different game modes, power-ups, daily challenges, customisation, and leaderboards, fully implemented and functional? Are there any known bugs or unfinished features?
  2. English progression: How does Cubey’s A1–C2 progression currently work? Does the game track vocabulary difficulty or teach players new words, or does Cubey simply unlock more advanced dialogue as players progress? I’m particularly interested in potentially expanding the educational aspects of the game.
  3. Backend and services: Does the game use Firebase, Supabase, or any other external services for leaderboards or player progression? Are there any recurring costs?
  4. Assets and licensing: I noticed the itch.io listing mentions AI-assisted graphics. Could you clarify which assets were AI-generated and whether any third-party fonts, dictionaries, or other resources have licensing requirements?
  5. Publishing and transfer: Is Vowel Stack currently distributed exclusively through itch.io, or is it also published on Google Play? Would the acquisition include the complete editable Godot project, source code, assets, and exclusive ownership of the original intellectual property?

Regarding payment, I’d prefer not to use cryptocurrency. Would PayPal Goods & Services, Wise, or another conventional payment method work for you?
Thanks again for reaching out, and I look forward to hearing from you

Hi! Thanks for your interest in Vowel Stack and for taking the time to ask these questions. Here are the details.

1. Gameplay and functionality

The main features are implemented and working, including the game modes, power-ups, daily challenges, customisation and leaderboards. I haven't discovered any bugs so far, although I can't guarantee that no undiscovered bugs exist.

You're welcome to download and test the game from my itch.io page before making a decision.

2. English progression (A1–C2)

The A1–C2 levels are used for Cubey's character progression rather than as a structured English-learning system. As players earn XP and unlock more levels, Cubey unlocks additional dialogue, progressing through the levels. The game doesn't currently assess the player's actual English proficiency or provide a structured vocabulary-learning programme.

3. Backend and running costs

The game uses SilentWolf, a service designed for Godot, to handle online leaderboards and player data. Player data is saved both locally and in the cloud, so the game supports online and offline play. The online leaderboard requires an internet connection.

I haven't incurred any known recurring backend costs. However, the buyer would need to check SilentWolf's current pricing, service availability and terms before relying on it long-term.

4. Assets and licensing

Most of the graphics are AI-generated, while some are from Godot's own resources. The audio and fonts/resources were sourced from Pixabay and other royalty-free platforms. The font files are already included in the game's project folder. I selected these assets for commercial use, but any third-party assets remain subject to their respective licence terms. I would recommend reviewing the relevant licences as part of the acquisition.

SilentWolf is the only third-party plugin I have identified in the project. You would need to use your own SilentWolf account and arrange your own access to its services.

5. Project handover and ownership

The game is currently available on itch.io, Uptodown and APKPure. If we proceed with the sale, I will remove my own listings where possible and remove my name from the game before the handover.

For the $150 asking price, you would receive the complete editable Godot project, including the source code, scenes, scripts, project settings and game assets. I am offering to transfer all the rights I own that can legally be transferred, subject to any applicable third-party licences and terms.

The game would be sold as it currently exists. You can test it before the sale, and if you discover a reproducible bug in the existing game during that testing period, I will fix it before completing the sale. The price does not include new features, additional educational content, future development or support after the sale.

Payment

My preferred payment method is cryptocurrency, particularly USDT or USDC. You can send the agreed amount directly to my wallet using a mutually agreed network. We would confirm the network and wallet details carefully before making the payment.

Unfortunately, I can't accept PayPal or Wise because of payment-service availability restrictions in my country.

If paying with cryptocurrency isn't convenient for you, I also have a Getly store, which may offer a checkout option suitable for you, including card or crypto payments. We would need to confirm the available payment method and the applicable terms before proceeding.

Agreement and next steps

If you decide to purchase the game, we can sign a short written agreement covering the $150 price, the complete project handover, the transfer of the rights I own, third-party asset and service limitations, and the timing of the transfer. The transfer would take effect once the full payment is confirmed, in accordance with the agreement.

Once we've agreed on the details, we can arrange the testing, payment and handover.

Let me know what you think and which payment method would work best for you.

Hi Sam,

Thank you for the detailed response! I appreciate you taking the time to clarify everything.

I’m happy to move forward with the acquisition at your asking price of $150, subject to completing the testing and finalising the agreement.

Regarding payment, I’m comfortable using Getly, provided the card checkout option is available. Could you share your store link so I can review it?

I’d also appreciate it if you could provide the sources or applicable licences for the third-party assets, particularly the audio and fonts, so I can verify their continued commercial use.

I agree that a written Project Sale and Intellectual Property Assignment Agreement would be appropriate. I’m happy to prepare one outlining the purchase price, included assets, transfer of ownership, and handover arrangements.

Hi,

I'm currently organising and reviewing the asset licensing information and preparing the relevant documentation so you can review everything before the handover.

I'll send you my Getly store link tomorrow so you can check the payment options.

In the meantime, here's my Discord username if you'd prefer to stay in touch there: sammy769.

Thanks again for your patience. I'm looking forward to moving ahead with the sale.