Really cool seeing what you made this time. I remember playing NORA in GWJ #97, so it was fun seeing you go in such a different direction here.
The ping mechanic is a great idea. Having the world briefly reveal itself and then fade back into darkness works really well with the parkour, especially when you’re halfway through a movement and suddenly lose your visual reference.
I also really liked the sound and the stark black/white presentation. The later platforming definitely pushed my keyboard skills a bit 😅, but the movement felt solid and I kept wanting to see what was next.
Very cool project for nine days. Glad I caught this one!