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Really cool seeing what you made this time. I remember playing NORA in GWJ #97, so it was fun seeing you go in such a different direction here.

The ping mechanic is a great idea. Having the world briefly reveal itself and then fade back into darkness works really well with the parkour, especially when you’re halfway through a movement and suddenly lose your visual reference.

I also really liked the sound and the stark black/white presentation. The later platforming definitely pushed my keyboard skills a bit 😅, but the movement felt solid and I kept wanting to see what was next.

Very cool project for nine days. Glad I caught this one!

(1 edit)

Thanks a lot! 
Honestly every friend I gave this game to test found platforming quite challenging at times, so parts of the game were changed at the last minute to make them easier. I just couldn't test the game from the perspective of someone doesn't usually play movement-games, ahaha
There is a design doc you can check if you're interested