Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I feel like I'm massively missing something here.

Aside from unlocking packs, does gaining XP do anything? You never mention anywhere, if so. And if it only unlocks packs, what's the point of levelling beyond 3? What's the point of the bonus XP granted from the collection if XP serves no visible purpose?

I wasn't able to find any way to interact with a card after slabbing it. What's the point of increasing its sell value if you can't sell it? If there is some way unlocked later on down the line, why do you tutorialize a feature which is (apparently) worthless in the meanwhile?

It feels like the ROI on later packs just gets worse and worse and the consistent money is just opening boxes of the first pack, which seems silly? Nothing less encouraging than getting a new tier of pack, spending hundreds of dollars, and making $20 back.

Again, I feel like I'm just missing something here, but with my above issues, the game is adorable and interesting but it feels more like an idea than an actual game. Maybe you could spell out these systems a little more clearly for those as dense as myself?

Hey you are right it is not really mentioned too much only once when you unlock the grading and can be easily missed. We have taken steps to improve the onboarding but we need to do a lot more work in it. 

Grading -> When you grade cards it can rise the value of the card if they come back 7 or higher grade. Then you just drag them in the sell slot and sell them. It also amplifies the XP earned as well. 

More levels you get more odds you get to pull higher tier cards which earn more money. Another thing is that you need to make sure to do good rips otherwise the cards are worth a lot less. 

Upgrades -> In the little computer you can buy upgrades for Wider line and better tools to open packs easier.


Thanks for taking your time writing up the feedback it's really insightful for us to see what areas we need to improve. Hopefully this helps so you can enjoy the game :) 

Aha. You have to drag the slab to the small tab where it says "Sell" and not the basket. I knew I was missing something. I would definitely turn that entire zone into a sell region just to make that interaction easier to find. 

If levelling up packs does change the drop rate, maybe there's a bug that prevents the game from showing that to the player? Here's a couple pics from when you mouse over the packs of different levels, and they show identical drop rates. 
 

Thanks for taking the time to respond, and best of luck going forward!

Huh that's so strange about the drop chances, will look into that it should be showing the drops. Also for starter pack need to remove the top 2 cards you can't actually get them from that pack. There also have some been some issues with selling in certain resolutions so will see how we can improve that. Thanks for playing <3