Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I don't know if I'd rather have the slow-mo slow down the character but continue its momentum like it does in the game, or if it would feel better if it was actually slowing that momentum down. But it did make me feel like I was going to hit the top of the TNT at times, only to have me whiz right by it when letting go of the spacebar. 

I also wish that you'd go flying even higher if you fell from a great height onto a TNT, like that extra force is now amplifying your ascent! It felt kinda random sometimes as to how high and in which direction the explosion would send me.

But overall, this submission has solid gameplay that's really easy to pick up. Kinda reminds me of Doodle Jump with slow-mo and explosions! I had a lot of fun with it, and I love the crystals in the background. 😀

(+1)

Thank you! You're giving me great ideas, i was thinking about converting the falling force to a higher TNT impulse so it would launch you higher if you are falling from a great hight! I totally agree about improve TNT explosions since it's a simple radial impulse and sometimes it can be really inaccurate. Thanks for your feedback, it mean a lot to me!

(+1)

No problem, glad I could help! 😄