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Very intriguing little game. A significant portion of the game actually was trying to figure out how to play it.

You said that you were inspired by Getting Over It and that the mechanics were hard and kind of arbitrary. I think you've misinterpreted what made Getting Over It so interesting. The controls in GOI were incredibly simple, move the mouse to aim the mallet. The complexity came from manoeuvring the mallet in a way that got you were you wanted to go. 

Not saying I didn't enjoy your game, I really did enjoy it!