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(1 edit)

Honestly this game is so peak ngl  I just finished all the levels and had a really fun time with the demo

I think the difficulty is pretty good because it gives me that same punishing feeling that Hotline Miami has where you have to memorize enemy positions and adapt to each situation until you finally get it right It feels challenging but still doable which makes beating each level really satisfying (but ai react so fast and instant with guns)

  1. The settings menu UX is kinda annoying because it closes itself whenever you accidentally click outside an option It would be better if the menu only closed when you clicked outside the actual settings window instead of closing when you just miss an option
  2. It would be really fun to take some inspiration from Hotline Miami and add the ability to throw guns at enemies for a quick stun It could also work well if guns had limited ammo so you would have a reason to throw them away once they are empty and pick up a new weapon
  3. The enemy AI is kinda funky at the moment because some enemies run away after taking enough damage and then just hide in a corner without doing anything For example in Level 1 I noticed enemies sometimes run into the bathroom or get stuck in corners where you can just kill them while they stand there doing nothing It makes some encounters way too easy and breaks the flow of combat

I think enemy behaviour could also use more variety because not every enemy should run away when they get hurt Some enemies could keep fighting through the pain while others might retreat or try to find cover This would make encounters feel more interesting and less predictable


I also noticed that some enemies just keep playing their idle animations/passive idle while you are attacking them and sometimes NPCs do not get aggroed at all These situations make the AI feel inconsistent so it would be nice to see them improved (sometime it happend not always)

Another thing that would help is adding an indicator above enemies when they enter a finisher state so you can tell when a finisher is available 

Kicking also feels a bit too strong right now because it seems to stun enemies every time and you are basically invincible while doing it You can just keep kicking and attacking the same enemy until they die which makes it easy to cheese encounters Maybe the stun duration  could be adjusted a little to make combat more balanced with the kick

  1. It would be nice to have an indicator showing how many enemies are still alive in the level so you know how many are left to deal with
  2. A dropkick mechanic would be really cool too Maybe jumping and kicking could trigger a dropkick which would add another fun option to the combat
  3. A visual indicator for low health would also be great Something like a gray vignette or another subtle screen effect like heavy CRT would help you notice when you are close to dying

Overall I really enjoyed the demo and I think the game has a lot of potential The core gameplay is already really fun and the difficulty feels great to me Most of my feedback is just about improving the enemy AI and adding some extra mechanics that could make the combat even more satisfying

Really looking forward to seeing how this game develops because it is already a lot of fun