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Opened a few chests to see how it feels. The reel animation with the rarity colours is satisfying, and the shop is clear about chance tables and prices, which I like in an incremental game. The pixel art heroes on the banner look great too. Suggestions: on a fresh save the inventory is an empty grid and I was not sure what to do after the first chest, so a gentle first-minute prompt (open chest, equip item, watch gold per second rise) would help new players. A bulk or auto-open option for common chests, unlocked early, would also save a lot of clicking later. Nice depth with forge, enchanting and rebirth.

thank you for the feedback, I actually have plans to make a little tutorial, a few ppl had the same feedback as you
you actually have a upgrade to open multi chests (up to 10x at time) and you can also unlock 3x speed later, I just need to make it clearer on how unlock things...
good to hear you liked this early version

Thanks for the reply! I completely missed the 10-chest upgrade, so making unlocks clearer sounds like exactly the right move. A small tutorial should help a lot too. Looking forward to seeing how it grows.