Fun game. The speed of the pc and the skeletons is well balanced. Difficult enough to get caught, but always avoidable. Hard mode does a better job of capitalizing on the tension of being lost and freezing. I would have liked a way to de-aggro the skeletons, either with a collectable or when you reach a bonfire. I understand implementing enemy line of sight would be a large investment design-wise for a project of this scale. Frostbite mechanic could use some tuning. This could be done with more robust indication that you are freezing (pc turning blue) or a more direct way to inform the player how much longer you can withstand cold (frostbite bar). The screen effect is nice, but I never froze to death, so I am unaware how close I came to failure which is a missed opportunity to create additional tension. I can easily imagine how the game could expand in complexity if it was a larger project. I think this speaks to the game's proper design and focus. Overall I enjoyed playing it. Thanks!