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Fun game.  The speed of the pc and the skeletons is well balanced.  Difficult enough to get caught, but always avoidable. Hard mode does a better job of capitalizing on the tension of being lost and freezing.  I would have liked a way to de-aggro the skeletons, either with a collectable or when you reach a bonfire.  I understand implementing enemy line of sight would be a large investment design-wise for a project of this scale. Frostbite mechanic could use some tuning.  This could be done with more robust indication that you are freezing (pc turning blue) or a more direct way to inform the player how much longer you can withstand cold (frostbite bar).  The screen effect is nice, but I never froze to death, so I am unaware how close I came to failure which is a missed opportunity to create additional tension.  I can easily imagine how the game could expand in complexity if it was a larger project. I think this speaks to the game's proper design and focus.  Overall I enjoyed playing it. Thanks!