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Really like the core idea here. Sliding whole rows and columns feels fresh compared with the usual swap-two-tiles match games, and the board reads clearly: four strong colours, big tiles, and the score and next stage target are easy to see at a glance. My first slide made a match and the little +30 pop was satisfying.

One suggestion: twice my run ended straight after a single slide with "No matches possible!", while the board still looked like it had moves left. It might be worth checking that game over test against every possible row and column shift, or offering a Really like the core idea here. Sliding whole rows and columns feels fresh compared with the usual swap-two-tiles match games, and the board reads clearly: four strong colours, big tiles, and the score and next stage target are easy to see at a glance. My first slide made a match and the little +30 pop was satisfying.

One suggestion: twice my run ended straight after a single slide with "No matches possible!", while the board still looked like it had moves left. It might be worth checking that game over test against every possible row and column shift, or offering a hint or a free shuffle before ending the run. A one line note on the start screen about how far a swipe moves a row would also help new players. Nice work, keen to see where the Jokers and Rainbows go.

Thank you so much for the detailed feedback! I'm really glad you enjoyed the core sliding mechanic and the vibrant design. Regarding the game over, you're totally right—if a slide leaves zero possible matches anywhere on the board, the run ends. I've just updated the page description to make this rule clearer! Thanks again for playing and sharing your thoughts!