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(1 edit)

Is there a way to remove a Module to add another? 
Also, i like the Idea with the shield emitters in place of a weapon. Now that i understand how it works^^
But yeah without knowing you need an emitter most players will just add the module and wonder why its not working.

I am actively working on that now, Modules will have their own details page and upgrades like weapons along with a scrap option