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(20 edits)

Yes, generally optional modifers reversal of changes as design methodology, artistic menu styles and artistic ui styles in skirmish/skirmish preparing/deck preparing etc, modifers ready to implementation await in patch notes :) Maybe optional use other fan made cards sets if available. Roguelike elements/random elements/autobattler modes? Cards creator to heresy crazy scenarios?

Thanks! Optional skirmish modifiers, UI and menu skins, and more fan sets are on my radar. Roguelike or autobattler modes and a card creator are bigger projects, so I'll save those for after the core cards and online work.

Nice. Inspiration from Update 3 Optional AI modes/tactics, Ai tactics to banned for strange scenarios.

I'm not sure I follow that one. Are you asking for optional AI tactics you can turn on or off in skirmish, or for a way to ban certain AI tactics for weird scenarios? A quick example of what you'd like to try would help.

(2 edits)

Both.  Example: Tactics from Update 3 disabled. Unfixed/first printed old cards versions as modifers idea.

Thanks, that helps. So you mean optional skirmish toggles, like turning off the AI tactics from Update 3, or playing with the original first-print card text instead of the revised versions? Which Update 3 tactics would you most want to switch off?

(4 edits)

Yes. I cant compare AI behaviours, i dont have game versions without these tactics.  Old cards version as skin/other cards.

As a developer everything to me is a tool . I have gotten great results with AI but you must also use human  correction and guidance . AI is a great tool but also needs input and needs a few coding skills  to make adjustments. That said my friend I hope your good , have a sale for Halloween of what I consider my two best games . All of them offer something different . My games are mostly enjoy in mobile or handhelds and they work fine . Try them out" Halloween sale also in my page . I welcome comments and need input . Thank you Alex CM dev /creator .