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(1 edit) (+1)

Not done reading it and I’ll likely miss out on many of the game over‘s! Despite intentionally failing the tutorials just to see what happens, I believe with the mechanics of items, it’ll be really hard to see everything. 
Looks like I have to play the game as intended 🫣 Partially a shame because I want to see every aspect that you worked into the game, but also kinda exciting too! Losing would mean I really wasn’t paying attention and missed something important. 

As for the mindbreak, this mechanic will probably cost me the most. I like it though! I just know I’ll get my ass served on a silver platter because of it several times!

You weren’t wrong when you said you improved everything with this sequel. It feels a lot more natural (and the first game felt natural already).. and I haven’t even travelled to Dolcett (again) yet 👀


Also, who made the image? It looks really cool! (Hopefully it’s not AI 🫣)

Thanks for playing both games!

- The items actually give the reader tools to skip endings/survive easier, they don't reveal any hidden endings. So, no worries there.
- Remember that the length of time in the mindbreak is linked to which choice you make to enter it - the more level headed your selection, the more time you have to keep your head on your shoulders.
- Thank you for saying you're noticing the improvements over "One Week in Dolcett" already, it means a lot. :)
- The cover art was commissioned and drawn by real person Felipe Poveda. Google him to find his DeviantArt!

Good luck on your second journey, 
Strict-Smile2087