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(+1)

Fun, but misses an aspect of what made Vampire survivors so fun, attack variety is important in these kinds of games, especially since it incentivises finding weapons that work together,  but it's fully understandable that, when under a tight time limit like this, it's not considered.

While the animation work for the reaper player character looks spectacular, the broken animation calls ruin it slightly, and it sticks out compared to the static enemies just sliding around, I'd have preferred if half the frames of animation given to the player were given to the enemies to stop it from looking so jarring

But, the abilities are fun, an interesting idea to add activated abilities to a Vamp Survivors style game, kudos to you, that's a fun idea

(+1)

Ayy thanks for the solid feedback! You're so right, attack variety was high on our wishlist, but we unfortunately mismanaged some important parts and time ran out way too fast. And you're totally spot on about the enemies, even a quick 2-frame animation would’ve made the game feel so much more complete! Tysm for the insightful feedback :)