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Thanks for the thoughtful suggestion, you identified a real friction in the V1 workflow.

I’ve just updated Pixel Motion Lab to V1.1 with exactly this separation:

  • Game Ready exports a clean PNG spritesheet + matching JSON in one ZIP, automatically ignoring Game Feel effects without changing your current preview settings.
  • Preview GIF exports the animation with the active Game Feel effects baked in.

So you can now keep your preview effects enabled and produce both versions without toggling anything back and forth.

Thanks again for taking the time to study the workflow and share the idea — it directly helped improve the tool.