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Thank you very much! So currently the story is linear with 6 variations for Jenna (each one with a slightly different dialogue). Based on the act one variation, the routes in act 2 are gonna branch to more possible endings and transformations for each variation.

you don't want to make finding all the changes too labyrinthine, the colored text choices in a shelf a jar and a sofa helped to keep track without some kind of route tracker.

(+1)

True, it's hard to make a branching game without going too labyrinthine. Currently there was no need for colored text because the story is linear, I will introduce it back in act 2 since that is when the branching will start. Thank you for the feedback!