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(+1)

Hi Thap Tam! The concept of a growing chain of blocks reacting to shifting safe zones is interesting and fits the theme well. I noticed the controls felt a little unresponsive at first (took a few tries to get the first move registered) - might be worth double-checking input handling for edge cases. The core idea has potential if you keep developing it after the jam!

Thank you for your feedback. I think players said the controls felt unresponsive because of this issue (the grid snapping and the bouncing animation of the block gave me a hard time). I'm thinking of ways to keep those key mechanics while delivering a better sense of control.