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(+1)

The shield/venom/auto-cure power-up system adds real decision-making on top of the classic snake loop, and seeing bots and other players sharing the map made it feel alive. Controls were responsive with arrow keys. The food/poison dot density felt a bit overwhelming visually - maybe dimming non-active pickups slightly would help the player focus on what's actually useful right now.

(1 edit)

Thank you! Yes, it needs polishing for sure.