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Hey, any plans on making this compatible with HTC Vive? Developing a similar system on UE4 and would love to try this to hopefully learn a thing or two.

Current issues (0.31J) with HTC Vive are:

  1. Can't open menu (it opens and closes for a split second when releasing menu button),
  2. Can't grab things (doesn't grasp when close to objects, however can make fist if nothing is in front of hand).
(+2)

I have published a Vive binding config, try it out and see if it helps!

Thanks for quick response. Finally figured out how to use bindings and yes it all works now. Except for sliding grabbed object. But feeling too nauseated to try further because of really low performance. I've got i7-2600k and 980ti. Am I doing something wrong or have you not optimized it yet? 

It's quite well optimized, should run well on a 980ti with some overhead. 

Check your cpu frame time, this demo requires some really good IPC timings.