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(Title Subject to Change) A game about catching a moving enemy who actively evades you

A topic by revengeZN created Jul 11, 2020 Views: 354 Replies: 11
Viewing posts 1 to 12
(1 edit) (+2)

I haven't started yet. I'm just planning on what to do so that I don't lose track of what's important later on.

Game Engine: Godot 3.2.2
Game Type: Puzzle-Platforming

My goal in making this game is to see if I can create an A.I. that can move on its own and to make the player interact with it by grabbing it. I will be using the knowledge in a future game if I am successful.

For this game, I will be using characters from Touhou Project for the sole purpose of keeping me sane throughout the entire duration of the development.

THE PLAN and IDEAS:






DAY 0 - PLANNING AND BRAINSTORMING

This is happening right now.

Submitted(+1)

Looks really great. I'm looking forward to this game.

(+1)

Day 1 - Basic movements

Finally managed to add in crouching, running, and walking. This is essential if you want to feel sneaky.

Host(+1)

hey welcome back! this sounds like an interesting system, i dont have a lot of experience with AI but that stuff has always been really cool to me. best of luck this jam!

Eyy, i was remembered! Thanks!

Day 2 - Improved Movement and Basic Functions

Basic movement such as running, walking, crouching and jumping have all been improved and polished. No more Glitchy standing up.

The player character can now also spawn objects for offensive purposes. This idea was used in my previous gamejam game as a way to create a platform you can step on, but this time it's for attacking or solving puzzles.
 This is the only function available at the moment.


I still need to re-learn stuff because Godot updated their codes and some of what I learned long ago no longer applies in the present.

(+1)

Day 3 - More Polish and Functions

Added some placeholder sprites.
The player can now kick the head and teleport to the head's location once the "kick" button has been released.
This will be important for the gameplay later on.


(+1)

Day 4-6

Forgot to update because I've progressed very little within those days.

For starters, the map has been planned


  

The green ones represent the ladders, the yellow things represent upgrades, the blue ones represent the possible random enemy spawn points. Purple is for puzzles.

also



I finally made a working AI that reacts to you, the player. It will run away as soon as it detects you.
It can hear your footsteps from a certain distance if you don't move slowly, and it can also see you if you don't crouch and hide behind objects.

That's about it for now. I'm getting less and less confident that I'll finish this in time

(+1)

Day 7 - Ladders and Progress check

finally impletmented the ladders. Those aren't really as important so I'm no gonna put screenshots of those.



This isn't looking too good.

Green Checks are things that are successfully finished.
Red Triangles are those that are yet to be done.

I've barely completed all the functions and yet I only have half the time left. I also have to add in the features that I thought up on the spot but those aren't even gonna help with speeding things up. In fact, it's the opposite.

(+2)

Day 8 - Animations

Although it looks like I'm ahead of schedule, I'm really not.
I've decided to make some animations first since designing the level got a little too overwhelming.



By now, the chances of me completing this by the final day is pretty low.

Host(+1)

oh gosh seeing the mechanics play out  is really cool! i also really love how you have your project planning as like... mind map that you're checking off or crossing off--this is super cool to see and honestly feels very similar to dev settings where most of the planning happens whiteboards haha. i also really love seeing the level design sketch--i know you're foregoing it a bit but it's super fascinating to see! i know the deadline is coming up but honestly i think your progress is is really cool to see--thank you for sharing!

Submitted

Really hope you got to finnish the game would love to play it. Keep it up and good luck in the last ffew hours!

Submitted

Did you make it?