Thanks for playing! The 2.5D look was exactly what I wanted to pull off with Defold this time. I couldn’t get everything I had in mind in, but I’m really glad you liked it. And thanks for reading the dialogue so closely! You’re right on both counts. I deliberately made sure you can’t die in the tutorial, so apart from the first demo where your life drains, you don’t take any damage. But the dialogue describes how damage works in the main game, so it ends up warning about something the tutorial never actually does. Sorry for the confusion! As for the trail, it’s supposed to stay until you detonate it. That line was left over from an early version where it worked differently, and I forgot to update it. Thanks again for the feedback!