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You are indeed right it is InventoryIcons.json not InventoryIcons.data. That was a typo sorry.

The json file does indeed contain more information than needed when made using TexturePacker, but that should be fine it only uses the parts mentioned in the post atm.

I did notice a couple of other typoes in the instruction part of the plugin, and I'll fix them later today and make a small demo.

I am sorry for the inconvenience. If the inventory does not show up in the game then it is most likely caused by the plugin catching an exception. 

Which version of RPGMaker MV are you using? I am pretty sure I have some code which is only working on version 1.6.1 or newer. If you are using a previous version let me know and I'll make a compatible version. :)

I am using 1.6.2.
I Will wait for the demo. I still did not get it working.

Ok I run the debugger, it says error on line 1124 in the plugin

Uncaught SyntaxError: Unexpected end of JSON input
    at JSON.parse (<anonymous>)
    at MRP_GridInventory.js:1124

Ok I managed to fix it and now the inventory actually shows. The thing is there is almost no documentation for this plugin. I did not have any Window types because I thought the plugin was setup to work by itself in a default setting.

But now when I open up an inventory (chest) there is nothing in it and I cannot put stuff in, I cannot see the grid.
This plugin needs some serious documentation or demo.

I have now made a small working demo of the plugin which you can download above. However, I do not think it can replace proper documentation. So I'll write a proper more in depth documentation on a later date when I get time. :)

(+1)

Cheers man, I got it working, thanks to the demo. It was basically my own stupid mistake.

The demo is very helpful