Game: Break Rhythm
Developer: Mason (Klunk06)
Playtester: Onyx Swanson
Date & Time: 10/6, during classtime
Version: Final
Build: WebGL
Play Sessions: Couple of times
Positive: I like how well the split screen is done. There’s probably a good way to do this in Unity that I’m just unaware of, but until I learn I’m just going to assume you’re a genius and you did that manually. I also just generally find the concept good and I appreciate the simplicity of it, and how easy it is to understand and operate.
Suggestions: I think the two minigames could either use a tie in to one another in scores (maybe missing arrows also loses you points) or another gimmick that doesn’t make you feel like you’re playing two minigames for no purpose. I also think that the left side could use more colors than default Unity gray, but I wouldn’t blame you if you didn’t change it.
Notes: Hi Mason