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Thanks for submitting Scrapheart! We wanted to give you honest feedback, because there’s a solid idea here that’s being held back by a few technical issues.

To be upfront, this was a frustrating experience for us. A lot of the time we died in ways we couldn’t explain, often to enemies that were nowhere near us. That made it hard to tell what we did wrong or how to improve, which pulled us out of the game.

The biggest fix would be improving the hitboxes and hit detection. Making sure damage only happens when an enemy actually connects, and giving clear feedback when the player gets hit, would go a long way toward making deaths feel fair. Once players trust that every hit is earned, the game becomes much more enjoyable to learn and master.

With those issues sorted out, this would be a solid idea with the potential to grow in really any direction. The foundation is there, and we’d love to see what it becomes once it plays as well as the concept deserves.

Thanks for being part of the jam, and great work!