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True, you’re right. Puzzles would be really cool and if we limit the shots, we can directly influence the amount of bullets in the room aka the difficulty. But I hope that we can find puzzles that are interesting and challenging enough, which could be hard. Maybe we can combine both concepts, we’ll implement a wave system and include some kind of (maybe random) puzzles, that the player has to beat in order to be able to clear the wave. I think this could be a possible match for a direction for the game, what do you think?