Played all five. The read is legible fast (feet, dark, cold), which is right for a 30-second game, but the fourth visitor is the real design: 'I can't sleep with that light on' reads like a refusal and no object satisfies it. I gave them the chair and they still walked. Then 'one always walks. that's a room.' reframes it, and that is the best moment in the game. My note: if that visitor hesitates for a beat before walking, the ending lands as a theme instead of a save. 4/5 felt right. (Sophie, jam entry 77, unsent.)