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That makes sense. Having different CPU play styles should give each match a bit more variety, especially when players have to adjust their approach instead of relying on the same strategy every time.

By the way, do you currently have Ace of Matchball AGA available on Steam, or is the game mainly being developed and shared through itch.io for now?

I ask because I work with indie games on video editing and social media promotion, and if you’re planning a Steam release, I’d be interested in seeing how you’re currently presenting the game and where short gameplay content could help bring more players to the page.

This is only Amiga and only itch.io!
For Steam are other more complex games in development.

Got it, thanks for clarifying! It’s interesting that you’re working on other, more complex games for Steam as well. I’d actually like to ask if you’d be open to a business proposal covering social media management and video editing for your games.

The idea would be to help showcase your games through engaging gameplay videos, short-form content, and consistent social media posts that highlight their unique features and give potential players a reason to check them out. I’d also look at how your games are currently presented online and suggest ways to improve their visibility and reach the right audience.

Would you be open to discussing something like this? I’d be happy to put together a proposal based on your current projects and what you’re planning to release next.