That makes sense. Having different CPU play styles should give each match a bit more variety, especially when players have to adjust their approach instead of relying on the same strategy every time.
By the way, do you currently have Ace of Matchball AGA available on Steam, or is the game mainly being developed and shared through itch.io for now?
I ask because I work with indie games on video editing and social media promotion, and if you’re planning a Steam release, I’d be interested in seeing how you’re currently presenting the game and where short gameplay content could help bring more players to the page.