Hello there! Yes, I plan to keep updating the game with more content—such as skill animations, new game modes (like Temporis spells), exclusive spells, *Dofus*-style passives for the adventure, an infinite mode, the 2.0 classes, and additional difficulty levels, all of which would introduce new gameplay mechanics. I’ll also be incorporating ideas suggested by players and adding more maps for various situations; currently, the game goes up to Soft Oak (*Roble Blando*), but I plan to add Minotot and Uga. I’m keeping an eye on the comments so I can continue adding new features.